This is a turn-based, grid-based, momentum-based platformer where you assemble your own moveset.


Controls:

  • Movement v1: QWEADZXC
  • Movement v2: Keypad
  • Movement v3: HJKLYUBN
  • Wait, Learn, Equip, Unequip: S / Kp5 / . 
  • Inspect: I
  • Profile: P
  • Training: T
  • Target: Tab
  • Interact: Space / Enter
  • Preview Trajectory: Shift + Move

How to play:

Find manuals (marked ?) on the map to learn moves from. At a training (marked *) site, you can learn a new move and decide what key does what. Pressing a key uses the first legal move mapped to that key.

Each move has requirements to activate. These requirements come in two flavors:

  • Momentum: Your momentum needs to be large enough, small enough, or in the right direction to use this move. This is indicated with "M:".
  • Support: Every terrain in the game provides some level of support. Some moves need nearby solid ground. Others are fine with looser terrain. The 3x3 grid says how much support is required in the 3x3 area centered on the player.




Credits:

game: redxaxder

source tileset: dwarffortresswiki.org/index.php/Tileset_repository#16x16-RogueYun-AgmEdit.png

playtesting: Jared Corduan

special thanks: zsarver

StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authorredxaxder
GenreRole Playing
Tagsascii, Roguelike, Turn-based, Turn-Based Combat

Comments

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(+1)

This game is SO fun! Definitely a unique concept with good amounts of both thinking and in-the-moment gameplay.