The Call of Judgement
Your control is taken away to focus on a single decision: do I fight or not?
Some fights are pushovers. Some are expensive. Some are lethal. Which is which?
You have a skill tree full of dubious options. Some are powerful. Some are self-destructive. Which is which? Who can say?
Maybe you.
Mouse controls, but WASD/space/enter supported on encounter viewer.
Goal: Pass floor 100 to win. Floor 50 unlocks a new random tree.
Playing unlocks today's tree.
Credits
Development
Early Playtesting
Jared Corduan (@JaredCorduan)
Steven X. Clontz (@StevenXClontz)
Collin Lysford (@CollinLysford)
Art assets
By Guard13007 under CC BY 3.0
https://game-icons.net/1x1/guard13007/pause-button.html
https://game-icons.net/1x1/guard13007/play-button.html
By Delapouite under CC BY 3.0
https://game-icons.net/1x1/delapouite/previous-button.html
https://game-icons.net/1x1/delapouite/next-button.html
https://game-icons.net/1x1/delapouite/fast-forward-button.html
https://game-icons.net/1x1/delapouite/fast-backward-button.html
By Lorc under CC BY 3.0
https://game-icons.net/1x1/lorc/heart-bottle.html
https://game-icons.net/1x1/lorc/cowled.html
https://game-icons.net/1x1/lorc/magic-portal.html
Made in Godot.
Pre-jam work used: a generated list of names.
Get the source here: https://github.com/redxaxder/7DRL2024
Development log
- v1.1 - post 7DRL patchApr 05, 2024