v1.1 - post 7DRL patch


As is tradition, we've added a post-7DRL patch that addresses bugs and balance.

Bugs

  • Fixed duplicate/missing entries after unlocking new trees
  • Fixed shrine reaction after death
  • Fixed some skills causing a freeze when selected (e.g. "Desperate Untimely Acedia")
  • Fixed stats hanging around between runs
  • Fixed the Done button not showing up (or taking a very long time to show up)
  • Removed skill points from Victory screen

Improvements

  • List of unlocked trees now respects number order
  • Trees now have MMDD format and today's tree is now at top of list
  • Keyboard shortcuts for consumables (1 -> teleport, 2 -> heal, 3 -> invis)
  • Enter can be used to start an encounter, jump to end, and exit the encounter viewer
  • Separate restart button has been added
  • Descriptions now account for elemental power scaling
  • All elemental skills now benefit from elemental power stats (e.g. Fire Power buffs all fire skills)
  • Floor number is now visible on skill tree and encounter viewer

Balance

  • Fewer shrines
  • Generated skills now have more reasonable damage ranges
  • Bloodied threshold went from 25% to 50% max hp
  • Evasion has been reworked. Previously it was way too powerful.
  • Elemental buffs buffed. Elemental debuffs greatly buffed.
  • Skills increase in power deeper in skill tree (on average)
  • Added an extra column for a total of 21 skills per tree
  • Stat rewards increase as the game goes
  • Potions now fully heal hp
  • Combat outcomes are now more granular. Previously it was very common to either take no damage or just outright die from full HP.

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