v1.1 - post 7DRL patch
The Call of Judgement » Devlog
As is tradition, we've added a post-7DRL patch that addresses bugs and balance.
Bugs
- Fixed duplicate/missing entries after unlocking new trees
- Fixed shrine reaction after death
- Fixed some skills causing a freeze when selected (e.g. "Desperate Untimely Acedia")
- Fixed stats hanging around between runs
- Fixed the Done button not showing up (or taking a very long time to show up)
- Removed skill points from Victory screen
Improvements
- List of unlocked trees now respects number order
- Trees now have MMDD format and today's tree is now at top of list
- Keyboard shortcuts for consumables (1 -> teleport, 2 -> heal, 3 -> invis)
- Enter can be used to start an encounter, jump to end, and exit the encounter viewer
- Separate restart button has been added
- Descriptions now account for elemental power scaling
- All elemental skills now benefit from elemental power stats (e.g. Fire Power buffs all fire skills)
- Floor number is now visible on skill tree and encounter viewer
Balance
- Fewer shrines
- Generated skills now have more reasonable damage ranges
- Bloodied threshold went from 25% to 50% max hp
- Evasion has been reworked. Previously it was way too powerful.
- Elemental buffs buffed. Elemental debuffs greatly buffed.
- Skills increase in power deeper in skill tree (on average)
- Added an extra column for a total of 21 skills per tree
- Stat rewards increase as the game goes
- Potions now fully heal hp
- Combat outcomes are now more granular. Previously it was very common to either take no damage or just outright die from full HP.
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