Your control is taken away to focus on a single decision: do I fight or not?

Some fights are pushovers. Some are expensive. Some are lethal. Which is which?

You have a skill tree full of dubious options. Some are powerful. Some are self-destructive. Which is which? Who can say?

Maybe you.


Mouse controls, but WASD/space/enter supported on encounter viewer.

Goal: Pass floor 100 to win. Floor 50 unlocks a new random tree.

Playing unlocks today's tree.



Credits

Development

redxaxder, jere, zsarver

Early Playtesting

Jared Corduan (@JaredCorduan)

Steven X. Clontz (@StevenXClontz)

Collin Lysford  (@CollinLysford)

Art assets

By Guard13007 under CC BY 3.0

https://game-icons.net/1x1/guard13007/pause-button.html

https://game-icons.net/1x1/guard13007/play-button.html

By Delapouite under CC BY 3.0

https://game-icons.net/1x1/delapouite/previous-button.html

https://game-icons.net/1x1/delapouite/next-button.html

https://game-icons.net/1x1/delapouite/fast-forward-button.html

https://game-icons.net/1x1/delapouite/fast-backward-button.html

By Lorc under CC BY 3.0

https://game-icons.net/1x1/lorc/heart-bottle.html

https://game-icons.net/1x1/lorc/cowled.html

https://game-icons.net/1x1/lorc/magic-portal.html


Made in Godot.


Pre-jam work used: a generated list of names.


Get the source here: https://github.com/redxaxder/7DRL2024

Updated 27 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
Authorsredxaxder, zsarver, jere
GenreStrategy
TagsGodot, Roguelike

Download

Download
tcoj_v1.1.zip 5 MB
Download
tcoj_v1.0.zip 5 MB

Development log